Zelda (SSBB)/Forward throw: Difference between revisions
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{{BrawlWeightBasedTableHeader}} | {{BrawlWeightBasedTableHeader}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=32|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=22|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=30}} | ||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=33}}{{FrameStrip|t=Blank|c=30}} | |||
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|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=32|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=12}} | |||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=12}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=39|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}} | |||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=63}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 18:45, May 16, 2020
Overview[edit]
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12% | Forwards | 70 | 50 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 22.44 | 24.75 | 25.74 | 26.07 | 26.4 | 26.73 | 27.06 | 28.05 | 28.71 | 29.7 | 30.36 | 30.69 | 31.02 | 31.35 | 32.01 | 32.34 | 33 | 33.66 | 34.32 | 34.65 | 34.98 | 35.31 | 35.64 | 35.97 | 36.3 | 36.96 | 37.29 | 38.28 | 39.6 |
Interruptible | 34 | 37.5 | 39 | 39.5 | 40 | 40.5 | 41 | 42.5 | 43.5 | 45 | 46 | 46.5 | 47 | 47.5 | 48.5 | 49 | 50 | 51 | 52 | 52.5 | 53 | 53.5 | 54 | 54.5 | 55 | 56 | 56.5 | 58 | 60 |
Animation length | 40.12 | 44.25 | 46.02 | 46.61 | 47.2 | 47.79 | 48.38 | 50.15 | 51.33 | 53.1 | 54.28 | 54.87 | 55.46 | 56.05 | 57.23 | 57.82 | 59 | 60.18 | 61.36 | 61.95 | 62.54 | 63.13 | 63.72 | 64.31 | 64.9 | 66.08 | 66.67 | 68.44 | 70.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|