Zelda (SSB4)/Neutral special/Default: Difference between revisions
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[[File:ZeldaNayrusLove.gif|thumb|270px|Hitbox visualization showing Zelda's Nayru's Love.]] | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Nayru’s Love}}[[File:ZeldaNayrusLove.gif|thumb|270px|Hitbox visualization showing Zelda's Nayru's Love.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
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{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] |
Revision as of 15:18, May 17, 2020
Update history
- Nayru's Love's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
- Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.
Hitboxes
Looping hit rehits every 4 frames.
Timing
Reflection | 5-43 |
---|---|
Looping hits | 13-24 |
Final hit | 28 |
Intangibility | 5-15 |
Interruptible | 60 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Reflect |
Intangible |
Interruptible |
|