Zelda (SSB4)/Neutral special/Default: Difference between revisions
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(added an update history for the move.) |
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{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.1]] | |||
*{{buff|Nayru's Love's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better. | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 22:37, September 13, 2018
Update history
- {{buff|Nayru's Love's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
- Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.
Hitboxes
Looping hit rehits every 4 frames.
Timing
Reflection | 5-43 |
---|---|
Looping hits | 13-24 |
Final hit | 28 |
Intangibility | 5-15 |
Interruptible | 60 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Reflect |
Intangible |
Interruptible |
|