Zelda (SSB4)/Forward tilt

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Revision as of 23:26, January 17, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== This attack can be angled up, forward, or down, but all three have the same properties. {{SSB4HitboxTableHeader}} {{SSB4Hitb...)
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Hitboxes

This attack can be angled up, forward, or down, but all three have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 Sakurai angle 50 88 0 4.0 17 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 10% 0 Sakurai angle 50 88 0 3.5 17 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 10% 0 Sakurai angle 50 88 0 3.0 16 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png