Zelda (SSB4)/Forward tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
This attack can be angled up, forward, or down, but all three have the same properties. | This attack can be angled up, forward, or down, but all three have the same properties. | ||
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|r=4.0 | |r=4.0 | ||
|bn=17 | |bn=17 | ||
|xpos=3. | |xpos=3.5 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 |
Latest revision as of 02:03, April 13, 2022
Zelda forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Update history[edit]
- Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.
Hitboxes[edit]
This attack can be angled up, forward, or down, but all three have the same properties.
Timing[edit]
Hitbox | 10-11 |
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Interruptible | 39 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|