SSB64 Icon.png

Yoshi (SSB)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - " " to " ")
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{cleanup}}
{{ArticleIcons|ssb=y}}
Yoshi's dair is nicknamed the Flutter Kick. Yoshi swings his feet back and forth many times. It can [[meteor smash]], but is rather weak. It has some combo potential. If all hits connect, it can do an extreme 56%. It the most damaging move in the game, and the most damaging aerial attack in the series. It also has quick startup, making it rather useful racking up over 100% damage very quickly, because because of the move's fast startup and extreme damage. It can combo with some moves such his up tilt or foward air.It is very useful for [[Shield Break]] Combos because of about 10 hits.
 
{{technical data}}
{{competitive expertise}}


==Overview==
Yoshi's down aerial (officially known as the '''Flutter Kick''') involves him swinging his feet back and forth repeatedly. All parts of the attack can [[meteor smash]], but very weakly; the attack is most useful for racking up [[damage]] due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for [[shield break combo]]s because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to [[SDI]] out of. While it can cover [[tech]] options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-14|19}}
{{SSB64HitboxTableRow
|id=0
|damage=4%
|sd=0
|angle=-90
|bk=5
|ks=90
|fkv=0
|r=150
|bn=28
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=4%
|sd=0
|angle=-90
|bk=5
|ks=90
|fkv=0
|r=150
|bn=23
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
==Timing==
{|class="wikitable"
!Initial auto-cancel
|1-3
|-
!Hits 1-14
|4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
|-
!Ending auto-cancel
|32-
|-
!Animation length
|49
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=18}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|14
|-
!L-cancelled animation length
|4
|}
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=14}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
{{MvSubNavYoshi|g=SSB}}
[[Category:Yoshi (SSB)]]
[[Category:Aerial attacks (SSB)]]
[[Category:Down aerials (SSB)]]
[[Category:Down aerials (SSB)]]
[[Category:Yoshi (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Meteor smashes (SSB)]]

Latest revision as of 17:00, September 13, 2020

Overview[edit]

Yoshi's down aerial (officially known as the Flutter Kick) involves him swinging his feet back and forth repeatedly. All parts of the attack can meteor smash, but very weakly; the attack is most useful for racking up damage due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for shield break combos because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to SDI out of. While it can cover tech options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-14
0 0 4% 0 AngleIcon-90.png 5 90 0 150 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 4% 0 AngleIcon-90.png 5 90 0 150 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Initial auto-cancel 1-3
Hits 1-14 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
Ending auto-cancel 32-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 14
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png