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Yoshi (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
Yoshi's down aerial (often nicknamed the '''Flutter Kick''') involves him swinging his feet back and forth repeatedly. All parts of the attack can [[meteor smash]], but very weakly; the attack is most useful for racking up [[damage]] due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for [[shield break combo]]s because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to [[SDI]] out of. While it can cover [[tech]] options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.
Yoshi's down aerial (officially known as the '''Flutter Kick''') involves him swinging his feet back and forth repeatedly. All parts of the attack can [[meteor smash]], but very weakly; the attack is most useful for racking up [[damage]] due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for [[shield break combo]]s because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to [[SDI]] out of. While it can cover [[tech]] options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.


{{technical data}}
==Hitboxes==
{{competitive expertise}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-14|19}}
{{SSB64HitboxTableRow
|id=0
|damage=4%
|sd=0
|angle=-90
|bk=5
|ks=90
|fkv=0
|r=150
|bn=28
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=4%
|sd=0
|angle=-90
|bk=5
|ks=90
|fkv=0
|r=150
|bn=23
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Initial auto-cancel
|1-3
|-
!Hits 1-14
|4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
|-
!Ending auto-cancel
|32-
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=18}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Animation length
|14
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=14}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}


{{MvSubNavYoshi|g=SSB}}
{{MvSubNavYoshi|g=SSB}}

Latest revision as of 17:00, September 13, 2020

Overview[edit]

Yoshi's down aerial (officially known as the Flutter Kick) involves him swinging his feet back and forth repeatedly. All parts of the attack can meteor smash, but very weakly; the attack is most useful for racking up damage due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for shield break combos because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to SDI out of. While it can cover tech options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-14
0 0 4% 0 AngleIcon-90.png 5 90 0 150 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 4% 0 AngleIcon-90.png 5 90 0 150 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Initial auto-cancel 1-3
Hits 1-14 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
Ending auto-cancel 32-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 14
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png