Wii Fit Trainer (SSB4)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Clean hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=3% |angle=80...) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:WiiFitTrainerJab1.gif|thumb|270px|Hitbox visualization showing Wii Fit Trainer's jab 1.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Hitboxes== | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 47: | Line 49: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage= | |damage=3% | ||
|angle= | |angle=80 | ||
|bk=40 | |bk=40 | ||
|ks=140 | |ks=140 | ||
Line 82: | Line 84: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Clean hit | |||
|4-5 | |||
|- | |||
!Late hit | |||
|5 | |||
|- | |||
!Earliest continuable frame | |||
|12 | |||
|- | |||
!Interruptible | |||
|26 | |||
|- | |||
!Animation length | |||
|27 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavWiiFitTrainer|g=SSB4}} | {{MvSubNavWiiFitTrainer|g=SSB4}} | ||
[[Category:Wii Fit Trainer (SSB4)]] | [[Category:Wii Fit Trainer (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Latest revision as of 00:23, April 13, 2022
Hitboxes[edit]
Timing[edit]
Clean hit | 4-5 |
---|---|
Late hit | 5 |
Earliest continuable frame | 12 |
Interruptible | 26 |
Animation length | 27 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|