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Wario (SSB4)/Down throw: Difference between revisions

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m (→‎Overview: removed second-person wordage.)
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==Overview==
==Overview==
Throws the opponent onto the ground, then violently sits on top of them. While it has too much endlag to be used as a conventional combo throw, depending on the opponent's DI, you can get some followups. If they DI down, you can do dash attack and lock them. If they DI up and are a big character (like {{SSB4|Mewtwo}} or {{SSB4|Donkey Kong}}) then you can follow up into a back air and even kill with it. Should the opponent try to tech, you can buffer the bike, then punish all tech options except for teching in. Otherwise, the throw is actually unable to kill even at 999%, so it is completely unviable as a kill throw.
Throws the opponent onto the ground, then violently sits on top of them. While it has too much endlag to be used as a conventional combo throw, depending on the opponent's DI, it is possible to get some followups. If they DI down, Wario can do dash attack and lock them with the late hit. If they DI up and are a big character (like {{SSB4|Mewtwo}} or {{SSB4|Donkey Kong}}) then Wario can follow up into a back air and even kill with it. Should the opponent try to tech, he can buffer the bike, then punish all tech options except for teching in. Otherwise, the throw is actually unable to kill even at 999%, so it is completely unviable as a kill throw.


==Hitboxes==
==Hitboxes==

Revision as of 21:38, September 30, 2018

Hitbox visualization showing Wario's down throw.

Overview

Throws the opponent onto the ground, then violently sits on top of them. While it has too much endlag to be used as a conventional combo throw, depending on the opponent's DI, it is possible to get some followups. If they DI down, Wario can do dash attack and lock them with the late hit. If they DI up and are a big character (like Mewtwo or Donkey Kong) then Wario can follow up into a back air and even kill with it. Should the opponent try to tech, he can buffer the bike, then punish all tech options except for teching in. Otherwise, the throw is actually unable to kill even at 999%, so it is completely unviable as a kill throw.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 130 80 18 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 30 100 0 6.0 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png