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User:Monsieur Crow/Results Screen rewrite

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Revision as of 18:40, September 21, 2012 by Monsieur Crow (talk | contribs) (→‎In multiplayer modes: images and other gubbins coming soonish.)
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The results screen is a screen that appears in all Smash Bros. games. The results screen follows almost every match that the player takes part in all the games.

In Super Smash Bros.

In Single-Player modes

In the 1P Game of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown.

Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place.

In the 1P Game, the results screen's text would change in the last fight against Master Hand; instead of proclaiming "Stage Clear", it would instead say "Game Clear".

The Break the Targets, Board the Platforms and Race to the Finish stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.

In Multi-player modes

There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three Victory poses, with the other participants applauding the victor or victors in the background, with their distance from the victor varying on their position in the previous match; a scoreboard is then displayed over the screen, with the contents varying on the mode. In Time matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters.

These results screens are notable for the fact that the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, and Player 4 would cause it to become green. In the case of team matches, the resulting colour of the winning team would also give its respective colour.


In Super Smash Bros. Melee

In Single Player modes

All three of Super Smash Bros. Melee's single player modes (Classic, Adventure, and All-Star) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a Coin system in Melee, the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone.

In Classic Mode, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods.

The mini-games featured in the game's Stadium do not have results screens.

In multiplayer modes

The results screens for multiplayer in Melee have been made less streamlined than in the previous game, with the addition of more "screens". The overall look, however, is considerably simpler than before; this results screen lacks backgrounds, and only the victor, or victors in team battles, is shown, with all other characters only being displayed in new "panes" at the bottom of the screen, which change in size depending on their final standing of the match. As another minor cosmetic change, the confetti shower previously featured when the player wins first place in the previous game was removed.

In this game, the results screen follows a four step procedure:

  1. The player's character performs one of three victory poses with their fanfare playing. Unlike the previous game, no music plays after the fanfare.
  2. Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points acclumulated shown.
  3. After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three panels of results. The first pane shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second pane shows detailed information, such as how many times they picked up a transformation item and how many attacks they formed. The last pane shows the various special bonuses the player got in the match. In bonus mode, the third pane is shown first; in all other cases, the first pane appears.

Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons moves the panels to the right. Upon reaching special bonuses, any extra button presses remove the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.

If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace.

In Super Smash Bros. Brawl

In Single Player modes

In Classic and All-Star modes

The results screen of Brawl changed from their incarnations in Melee, primarily due to the removal of Special bonuses. Additionally, the new results screens do not have a fanfare like the previous games; instead, a continuous piece is played over the screen, though a low-key, quieter remix plays after the player has finished the mode. The screen, however, still includes the close-up of the player, and it still serves its overall purpose.

Like in the previous games, a different results screen appears for the Target Smash!! mini-game in the Classic Mode; additionally, Stadium events still lack devoted results screens.

In the Subspace Emissary

In multiplayer modes

In comparison to Melee, Brawl returns to a results screen more similar to the first game, with all combatants appearing on the same plane and having an actual background instead of a plain black background.

Music

In Super Smash Bros.

In Single Player modes

Four pieces were used for the results screens of the single player mode: a triumphant, blasting fanfare, which would play after ordinary battles; an actual track with an ambient tone, which played after the player defeated Master Hand; a fanfare for winning Break the Targets, Board the Platforms or Race to the Finish; and a small piece for failing either of those three stages.

In multiplayer modes

Super Smash Bros. started the results screen by playing the character's Fanfare; after the fanfare played and the results were shown, however, original music would begin to play.

In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in Melee and Brawl.

In Super Smash Bros. Melee

In Single Player modes

Melee inherited the previous game's use of fanfares; one of two fanfares would randomly play in the results screens.

In multiplayer modes

Melee's results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare.

In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing.

In Super Smash Bros. Brawl

In Single Player modes

Brawl's single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes.

The last stage of Brawl's Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.

In multiplayer modes

Brawl returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play.

In the Tournament mode, the fanfare and association music of Melee did not return; instead, the end of tournaments had its own music.

Trivia

  • In Super Smash Bros. Melee, the game's Stamina Mode is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.