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Toon Link (SSB4)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ToonLinkFAir.gif|thumb|270px|Hitbox visualization showing Toon Link's forward aerial.]]


==Overview==
==Overview==
Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]].
Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback and great range thanks to its big hitbox. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]].


==Hitboxes==
{{technical data}}
==Timing==
==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-3
|-
|-
!Hitboxes
!Hitbox
|14-15
|14-15
|-
|-
!Autocancel
!Ending autocancel
|1-3 , 51>
|51-
|-
!Interruptible
|39
|-
|-
!Animation length
!Animation length
|?
|51
|-
!IASA
|39
|}
|}


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{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing Lag===
===[[Landing lag]]===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|18
|18
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{{FrameStrip|t=Lag|c=18}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y|blank=y}}


{{MvSubNavToonLink|g=SSB4}}
{{MvSubNavToonLink|g=SSB4}}

Latest revision as of 16:58, September 13, 2020

Hitbox visualization showing Toon Link's forward aerial.

Overview[edit]

Toon Link spins and swings the Master Sword in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback and great range thanks to its big hitbox. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a Bomb to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as Spin Attack or a grab aerial.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hitbox 14-15
Ending autocancel 51-
Interruptible 39
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible