Talk:Zero-to-death combo: Difference between revisions

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Shouldn't Snake's Knee Lock and Down throw and the Ice Climber's chain grabs be on this page or are they neglected for even the slightest possibility of escape? [[Special:Contributions/71.189.88.37|71.189.88.37]] 20:58, 11 August 2013 (EDT)
Shouldn't Snake's Knee Lock and Down throw and the Ice Climber's chain grabs be on this page or are they neglected for even the slightest possibility of escape? [[Special:Contributions/71.189.88.37|71.189.88.37]] 20:58, 11 August 2013 (EDT)
:Ice Climbers chain throws are technically infinites (and thus should be on the infinite page), and same for the theoretical possibilities of Snake's knee lock and down throw shenanigans (even then they're not notable, as besides being unsure if knee lock can actually work, it's easily SDI'd out of, and pretty much no one is going to pull the insane amount of consecutive reads needed to get a 0-death with a Snake down throw chain). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 02:00, 12 August 2013 (EDT)
:Ice Climbers chain throws are technically infinites (and thus should be on the infinite page), and same for the theoretical possibilities of Snake's knee lock and down throw shenanigans (even then they're not notable, as besides being unsure if knee lock can actually work, it's easily SDI'd out of, and pretty much no one is going to pull the insane amount of consecutive reads needed to get a 0-death with a Snake down throw chain). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 02:00, 12 August 2013 (EDT)
== True combos ==
Should we only have true zero-to-death combos that are unable to be evaded by [[DI]], [[SDI]] and [[tech]]ing as long as the player ''reacts'' to the opponents movements? -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 17:02, 19 February 2016 (EST)

Revision as of 18:02, February 19, 2016

Missing Techniques?

Shouldn't Snake's Knee Lock and Down throw and the Ice Climber's chain grabs be on this page or are they neglected for even the slightest possibility of escape? 71.189.88.37 20:58, 11 August 2013 (EDT)

Ice Climbers chain throws are technically infinites (and thus should be on the infinite page), and same for the theoretical possibilities of Snake's knee lock and down throw shenanigans (even then they're not notable, as besides being unsure if knee lock can actually work, it's easily SDI'd out of, and pretty much no one is going to pull the insane amount of consecutive reads needed to get a 0-death with a Snake down throw chain). Omega Tyrant TyranitarMS.png 02:00, 12 August 2013 (EDT)

True combos

Should we only have true zero-to-death combos that are unable to be evaded by DI, SDI and teching as long as the player reacts to the opponents movements? -- EthanThis is a user image for Ethan7. Duplicate of:  File:DiddyKongHeadBlueSSB4-U.png(Discussion) 17:02, 19 February 2016 (EST)