Talk:Quake

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Revision as of 17:20, April 22, 2011 by Toomai (talk | contribs) (→‎Hmmmmmmm)
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Hmmmmmmm

This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. Toomai Glittershine ??? Da Bomb 09:46, 22 April 2011 (EDT)

True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in Smash Bros.? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. Omega Tyrant TyranitarMS.png 10:04, 22 April 2011 (EDT)
I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. Omega Tyrant TyranitarMS.png 10:09, 22 April 2011 (EDT)
I think this article should stay, we have articles on vacuum hitboxes, push effect hitboxes, meteor smash hitboxes and spike hitboxes which are all different enough from other normal hitboxes since they have a different trajectory. These "Quake" hitboxes are in the ground which is very different from any other hitbox which is usually in a body part, weapon or projectile, they also have a different trajectory only sending opponents upwards except the hitboxes created from Bowsers down aerial and other effects from Togepi.--Shaun's Wiji Dodo talk Untitled-1 copy.gif 10:10, 22 April 2011 (EDT)

"For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only."

I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. Toomai Glittershine ??? The Awesome 17:20, 22 April 2011 (EDT)