Talk:Port priority: Difference between revisions

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:::They were at different percentages, but the result was the same. Stages and characters were the same. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:04, 9 March 2014 (EDT)
:::They were at different percentages, but the result was the same. Stages and characters were the same. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:04, 9 March 2014 (EDT)
::::You should try changing which character is Player 1 and which character is Player 4 since whether Sudden Death occurs or not depends on the port priority. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:26, 9 March 2014 (EDT)
::::You should try changing which character is Player 1 and which character is Player 4 since whether Sudden Death occurs or not depends on the port priority. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:26, 9 March 2014 (EDT)
:::::I put Bowser at different ports above and below the other player and tested each, though the result was always the same, with Bowser winning. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:31, 9 March 2014 (EDT)

Revision as of 17:31, March 9, 2014

It lives

My first article *pops champagne cork*. I'll add info about port priority's effects on spawn positions in Melee one day. In the meantime, read, enjoy, and criticise the article. Mako Shark (talk) 17:44, May 24, 2010 (UTC)

Don't do shit like this. Clarinet Hawk (talk · contributions) 19:02, May 24, 2010 (UTC)
I don't understand you, please be more specific. Mako Shark (talk) 03:34, May 25, 2010 (UTC)

M2K talks about priority in this website [1]

Thanks. Mako Shark (talk) 10:58, May 25, 2010 (UTC)

PAL Flying Slam

Could a PAL user verify if Bowser actually always win on last stock regardless of port priority? The PAL version is not supposed to have any gameplay differences, and this sounds like it could be another one of those region differences myths that are actually bogus. Omega Tyrant TyranitarMS.png 11:31, 9 March 2014 (EDT)

I tried this a few times, and Bowser always won. Scr7Scr7 sig.png(talk · contribs) 15:14, 9 March 2014 (EDT)
Did you mix up the situation, or was it always from the same place? Toomai Glittershine ??? The Spectrum 16:47, 9 March 2014 (EDT)
They were at different percentages, but the result was the same. Stages and characters were the same. Scr7Scr7 sig.png(talk · contribs) 17:04, 9 March 2014 (EDT)
You should try changing which character is Player 1 and which character is Player 4 since whether Sudden Death occurs or not depends on the port priority. Awesome Cardinal 2000 17:26, 9 March 2014 (EDT)
I put Bowser at different ports above and below the other player and tested each, though the result was always the same, with Bowser winning. Scr7Scr7 sig.png(talk · contribs) 17:31, 9 March 2014 (EDT)