Talk:Hitbox
Disjointed Hitbox
To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --MaskedMarth 20:14, September 17, 2006 (GMT)
- Well this new section helps put everything into perspective. Good job. --MaskedMarth 08:23, October 8, 2006 (GMT)
Images
This page has a collection of .gifs of SSB hitboxes. I think these three here are some of the better candidates to be put in the article, but there are other good ones. Which should it be?
As for Brawl - since there's no internal visualizer that we know of, would it really be useful to have a picture of some hack? Toomai Glittershine The Bold 23:11, 2 November 2011 (EDT)
- I'll place the Kirby f-tilt in soon; for the Brawl images, an image of using the Super Scope shots for hitboxes should be provided, since that method to show hitboxes is mentioned in the article. ReiDemon 23:18, 2 November 2011 (EDT)
- The linked to images are fine. As for the Brawl images, I'm fine with us using images of a hack that display them, as long as they're accurate. Omega Tyrant 23:20, 2 November 2011 (EDT)
Just a stub
There are still lots of things to say about hitboxes, right? There are so many different types... I for one, wanted to know what attributes hitboxes have, stuff like X Y Z position, knockback direction, knockback amount, damage amount, DI multiplier... there must be tons of attributes, and that information is honestly pretty interesting. Also, can we not link to a site with download links for the hacks that allow hitboxes to be visible in 64 and Brawl? Espyo (talk) 19:52, 4 June 2012 (EDT)