Talk:All-Out Attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Copy & paste fail)
 
(11 intermediate revisions by 6 users not shown)
Line 2: Line 2:


What is Joker's base attack? I wanted to list a usual number, but I don't even know what it is. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 14:16, April 24, 2019 (EDT)
What is Joker's base attack? I wanted to list a usual number, but I don't even know what it is. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 14:16, April 24, 2019 (EDT)
== Um... ==
"all captured opponents who are over 100% damage will be instantly KOed" Not exactly.  Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%.  As for the condition listed on [[Joker (SSBU)]], it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage.  The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on.  All of this is why I had listed on this page the formula that [[User:Unowninator|Unowninator]] was asking about, as it's clearly not a set %, unlike Bayonetta's [[Infernal Climax]], but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:37, April 29, 2019 (EDT)
:Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:49, April 29, 2019 (EDT)
==Pausing==
It seems my edit stating pausing is disabled during this Final Smash has been reverted, with the user in question stating it is disabled even with less disruptive Final Smashes. I would like to know what parameters this was tested under, as I (and a few others I have asked) have tested this multiple times and pausing works for every Final Smash except this one. - [[User:EndGenuity|EndGenuity]] ([[User talk:EndGenuity|talk]]) 23:10, April 29, 2019 (EDT)
:It appears that the issue was that I had been testing in Training Mode. In Training, you can't pause during any Final Smash, but this is not the case in regular matches. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:11, July 16, 2019 (EDT)
== Regarding a Rumor ==
I heard somewhere that the Phantom Thieves use their ultimate weapons in this final smash. Is this true or just nonsense? --[[Special:Contributions/73.220.19.65|73.220.19.65]] 23:55, June 13, 2019 (EDT)
:In talking with my roommate from last year, who beat Persona 5, those do not appear to be the ultimate weapons - rather, their ''second best'' weapons, solely with the fact that Ryuji is holding Mjolnir as his source. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 00:21, June 14, 2019 (EDT)
::I see. Should I add that to the article? --[[Special:Contributions/73.220.19.65|73.220.19.65]] 00:23, June 14, 2019 (EDT)
:::He also notes that Ann is holding the Naraka Whip, which is her second best whip. I'll add it into the article. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 00:24, June 14, 2019 (EDT)
::::Thanks, man. --[[Special:Contributions/73.220.19.65|73.220.19.65]] 00:24, June 14, 2019 (EDT)
===Following up on this===
As of right now, we still only have the weapons for Ryuji and Ana. I'd like for the rest to be added if they can, and I found a high quality video that should show off the rest of the weapons in at the very least recognizable detail if you slow down the video sufficiently.
https://www.youtube.com/watch?v=zkCSKox6QMo
[[User:TotallyNotAutomated|TotallyNotAutomated]] ([[User talk:TotallyNotAutomated|talk]]) 01:36, January 29, 2020 (EST)
== the characters during the final smash ==
before "the shows over" line appears, If i am correct, it looks like that the characters are doing their dizzy animation if their shield breaks. this can be seen with link, or any other character if you prefer.[[User:Tpennyto|Tpennyto]] ([[User talk:Tpennyto|talk]]) 15:46, April 9, 2020 (EDT)

Latest revision as of 15:46, April 9, 2020

(or instantly KOed if they are at a certain % or higher by the end of the move (100+(Joker's base Attack * Spirit multiplier))); 

What is Joker's base attack? I wanted to list a usual number, but I don't even know what it is. ¿¡Unowninator?! (talk) 14:16, April 24, 2019 (EDT)

Um...[edit]

"all captured opponents who are over 100% damage will be instantly KOed" Not exactly. Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%. As for the condition listed on Joker (SSBU), it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage. The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on. All of this is why I had listed on this page the formula that Unowninator was asking about, as it's clearly not a set %, unlike Bayonetta's Infernal Climax, but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. 192.208.172.222 19:37, April 29, 2019 (EDT)

Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. 192.208.172.222 19:49, April 29, 2019 (EDT)

Pausing[edit]

It seems my edit stating pausing is disabled during this Final Smash has been reverted, with the user in question stating it is disabled even with less disruptive Final Smashes. I would like to know what parameters this was tested under, as I (and a few others I have asked) have tested this multiple times and pausing works for every Final Smash except this one. - EndGenuity (talk) 23:10, April 29, 2019 (EDT)

It appears that the issue was that I had been testing in Training Mode. In Training, you can't pause during any Final Smash, but this is not the case in regular matches. --SnorlaxMonster 07:11, July 16, 2019 (EDT)

Regarding a Rumor[edit]

I heard somewhere that the Phantom Thieves use their ultimate weapons in this final smash. Is this true or just nonsense? --73.220.19.65 23:55, June 13, 2019 (EDT)

In talking with my roommate from last year, who beat Persona 5, those do not appear to be the ultimate weapons - rather, their second best weapons, solely with the fact that Ryuji is holding Mjolnir as his source. Aidan, the Rurouni 00:21, June 14, 2019 (EDT)
I see. Should I add that to the article? --73.220.19.65 00:23, June 14, 2019 (EDT)
He also notes that Ann is holding the Naraka Whip, which is her second best whip. I'll add it into the article. Aidan, the Rurouni 00:24, June 14, 2019 (EDT)
Thanks, man. --73.220.19.65 00:24, June 14, 2019 (EDT)

Following up on this[edit]

As of right now, we still only have the weapons for Ryuji and Ana. I'd like for the rest to be added if they can, and I found a high quality video that should show off the rest of the weapons in at the very least recognizable detail if you slow down the video sufficiently. https://www.youtube.com/watch?v=zkCSKox6QMo TotallyNotAutomated (talk) 01:36, January 29, 2020 (EST)

the characters during the final smash[edit]

before "the shows over" line appears, If i am correct, it looks like that the characters are doing their dizzy animation if their shield breaks. this can be seen with link, or any other character if you prefer.Tpennyto (talk) 15:46, April 9, 2020 (EDT)