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Steve (SSBU)/Forward aerial

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Steve forward aerial hitbox visualizations.
Not Gold Pickaxe Not Gold Sword
SteveFAirPickaxeWoodStoneIronDiamond.gif SteveFAirSwordWoodStoneIronDiamond.gif
Gold Pickaxe Gold Sword
SteveFAirPickaxeGold.gif SteveFAirSwordGold.gif
Broken Pickaxe  Broken Sword
SteveFAirPunch.gif SteveFAirSwordPunch.gif

Overview

Hitboxes

Broken Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 8.4% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 8.4% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
Late
0 0 0 9.6% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 9.6% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            

Wood Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 10.5% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid
0 0 0 10.5% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 12.0% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 48 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Stone Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 11.55% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid
0 0 0 11.55% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.55% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 13.2% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.2% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.2% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.2% 0   Standard 48 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Iron Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 12.6% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid
0 0 0 12.6% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.6% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 14.4% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.4% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.4% 0   Standard 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.4% 0   Standard 48 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Gold Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 10.5% 0   Standard 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Standard 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Standard 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Standard 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid
0 0 0 10.5% 0   Standard 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Standard 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Standard 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Standard 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Standard 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 12.0% 0   Standard 48 ?? 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 48 ?? 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 25 ?? 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 48 ?? 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Diamond Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 14.175% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid
0 0 0 14.175% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Standard 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Standard 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.175% 0   Standard 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 16.2% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 16.2% 0   Standard 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 16.2% 0   Standard 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 16.2% 0   Standard 48 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Broken Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x
4 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x

Wood/Stone Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Punch   All All            
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Punch   All All            
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Punch   All All            
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Punch   All All            

Iron/Gold/Diamond Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Slash   All All            
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Slash   All All            
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Slash   All All            
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Slash   All All            

Timing

Broken Pickaxe

Initial autocancel 1-2
Early hit 8-9
Late hit 10-11
Ending autocancel 20-
Interruptible 32
Animation length 32
                                                               
                                                               

Not Gold Pickaxe

Initial autocancel 1-2
Early hit 8
Mid hit 9
Late hit 10-11
Ending autocancel 20-
Interruptible 32
Animation length 32
                                                               
                                                               

Gold Pickaxe

Initial autocancel 1-2
Early hit 8
Mid hit 9
Late hit 10-11
Ending autocancel 19-
Interruptible 29
Animation length 28
                                                       
                                                       

Landing lag (Pickaxe only)

Interruptible 13
Animation length 34
                                                                   

Not Gold/Broken Sword

Hitboxes 4-6
Interruptible 17
Animation length 17
                                 

Gold Sword

Hitboxes 3-5
Interruptible 15
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible