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Steve (SSBU)/Final Smash

< Steve (SSBU)
Revision as of 12:42, July 31, 2021 by Ender R. Musk (talk | contribs) (→‎Hitboxes: was that L character supposed to be weird?)
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This article is about the hitbox analysis of Steve’s Final Smash in Super Smash Bros. Ultimate. For the move itself, see House of Boom.

Hitbox visualization showing Steve's Final Smash, House of Boom.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Piston pushbox
0 0 0 0.0% 0   Standard 0 100 75   13.0 top 0.0 11.0 16.0 0.0× 1.0× 0%               None   All All            
1 0 0 0.0% 0   Standard 0 100 70   13.0 top 0.0 11.0 16.0 0.0× 1.0× 0%               None   All All            
0 1 0 0.0% 0   Standard 0 100 10   8.0 top 0.0 11.0 16.0 to 44.0 2.0× 1.0× 0%               None   All All            
Launcher
0 0 0 15.0% 0   Standard 50 120 0   13.0 top 0.0 11.0 16.0 to 47.0 0.0× 1.0× 0%               None   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw into the house
Throw 0 15.0%   Forward 0 120 100 0.0×       Punch
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Final hit
Throw 0 45.0%   Forward 60 34 0 0.0×       Bomb

TimingEdit

AttackEdit

Piston pushbox 25-44
Launcher 45-48
Throw 45
Animation length 119
                                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible