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Steve (SSBU)/Down special

This article is about the hitbox analysis of Steve’s down special in Super Smash Bros. Ultimate. For the move itself, see TNT.

Hitbox visualization showing Steve's down special, TNT, when detonated using the pressure plate.
Hitbox visualization showing Steve's down special, TNT.
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OverviewEdit

HitboxesEdit

With Pressure PlateEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 28.0% 0   Standard 85 51 0   18.0 top 0.0 5.0 to 3.0 0.0 1.0× 1.0× 0%               Bomb   All All            
1 0 0 14.0% 0   Standard 85 75 0   18.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Bomb   All All            
2 0 0 14.0% 0   Standard 85 75 0   11.0 top 0.0 0.0 16.0 to -16.0 1.0× 1.0× 0%               Bomb   All All            
ID 2 is specifically used to hit whoever triggered the pressure plate and their allies. This hitbox is also unblockable.

FreeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 20.0% 0   Standard 85 55 0   18.0 top 0.0 5.0 to 3.0 0.0 1.0× 1.0× 0%               Bomb   All All            
1 0 0 10.0% 0   Standard 85 80 0   28.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Bomb   All All