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Stamina Mode: Difference between revisions

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In ''Melee'', choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in ''Brawl'', players can select their HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.
In ''Melee'', choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in ''Brawl'', players can select their HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.
==Super projectile match==
'''Super projectile match''' is an official type of gameplay, originating from ''[[Super Smash Bros. Melee]]'' and returning in ''[[Super Smash Bros. Brawl]]''.
===How to perform===
This gameplay mode is available for 2-4 players.
Choose a Stamina mode battle under [[Special Melee]] in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has little leveled ground and many places to hide (e.g [[Hyrule: Temple]] and [[Onett]])
===Notes===
This gameplay mode is found on page 49 of the ''Super Smash Bros. Melee'' instruction booklet.


==Trivia==
==Trivia==

Revision as of 13:27, August 6, 2011

File:SSBMYoshisStory.jpg
Stamina Mode in Melee.
For the stat held by the Pokémon Trainer's Pokémon, see Pokémon Change. For the actual stat held by characters in this mode, see Hit Points.

Stamina is a Special Melee option in SSBM, and a Special Brawl option (under the name of Stamina) in SSBB. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then KOing them). Once a character reaches 0HP or is KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.

In Melee, choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.

Trivia

  • When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the Star KO scream. An exception to this is Olimar, who remains silent, as he does not yell when Star KO'd.
  • A defeated character makes no sounds and can be knocked around, and even grabbed or become trapped in some trapping Final Smash such as Triforce Slash. Since they remain on the stage when defeated, they can block projectiles.
  • Drone characters (such as the secondary Ice Climber and Pikmin) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber or after (doesn't count as a KO). Also, Pikmin can still be killed.
  • Certain Final Smashes cause an Undead Glitch when reduced to 0HP.
  • Melee's version of Stamina is unusual for not having a results screen, making it the only mode in all of Melee with such a property. As a result, players can use Master Hand in the mode without causing the game to crash.
  • When Crazy Hand and Master Hand's stamina reaches 0 in VS. Mode, their dying scream is not heard.
  • In SSBM, the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
  • Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.