Super Smash Bros. series

Stalling

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Stalling is defined as any action that deliberately avoids all fighting conflict to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, in addition to many techniques that cause stalling, as tournaments use timed stock matches, and excessive stalling can prolong a tournament. Extreme stalling in a tourney will often have the smasher disqualified, though lesser degrees of stalling that the opponent is capable of dealing with is usually allowed. Outside of tournaments, stalling is considered quite annoying, or even "cheap".

Examples of stalling

All games

  • Deliberately running away from opponents and avoiding combat.
  • Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time, which is commonly referred to as planking. This technique is enforced with a ledge grab limit in most tournaments.

Super Smash Bros. Melee

  • Using Peach's Peach Bomber repeatedly against a wall without gaining height. This technique is banned, though it can be used for recovery in tournaments.
  • Using Jigglypuff's Rising Pound repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
  • The Luigi Ladder, performed by two Luigis. This technique is banned in doubles play.

Super Smash Bros. Brawl

See also