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{{Image|should have at least one gif or even still image of someone performing the New Pork City and Final Destination jumps, if those sections are there}}
{{Cleanup|Overfocus on Brawl when stage jumps (the ones performable by a majority of characters) exist in almost all games}}
[[File:SSBB Stage Jump.gif|thumb|{{SSBB|Pikachu}} performing a stage jump under [[Smashville]] in a match against {{SSBB|Meta Knight}}.]]
[[File:SSBB Stage Jump.gif|thumb|{{SSBB|Pikachu}} performing a stage jump under [[Smashville]] in a match against {{SSBB|Meta Knight}}.]]
A '''stage jump''' refers to the act of travelling under a [[stage]] with a character and returning on the other side, performable on any stage that has a considerably large platform that can be skipped under. In general, it's easier to perform with good jumpers such as [[Jigglypuff]], or characters with exploitable physics such as {{SSBB|Meta Knight}}, who may utilise [[gliding]]. Stage jumps may be used to surprise an opponent, or simply for recreational purposes. Stage jumps are sometimes performed in competitive play to avoid [[pressure]] while the opponent is [[edgeguarding]]. The [[Hyrule Jump]] is perhaps the most popular stage jump.
A '''stage jump''' refers to the act of travelling under a [[stage]] with a character and returning on the other side. They can be performed on any stage that has a large, hard platform and can be jumped under, such as on [[Smashville]] or [[Hyrule Temple]]. As the undersides of stages are long in distance and require the player to prevent themselves from crossing the lower [[blast line]], most stage jumps can only be performed by a small pool of characters that have long, varied recovery options, such as [[Jigglypuff]] or [[Meta Knight]]. The [[Temple jump]] is the most well-known stage jump in the series, due to every single character being able to perform it.


===in ''Super Smash Bros''===
Stage jumps can be performed in all games of the series, as all the installments have featured multiple stages that can accommodate the technique. They can be used to potentially surprise opponents while recovering, though many stage jumps can only be performed on stages that are not [[tournament legal]], such as [[Corneria]] or [[New Pork City]].
 
===in ''Super Smash Bros. Melee''===
{{incomplete}}
 
==Hyrule Jump==
{{Main|Hyrule Jump}}
 
===in ''Super Smash Bros. Brawl''===
 
==New Pork City jump==
It is possible to jump from the rightmost platform of [[New Pork City]], under the stage, and up through the breakable platform. This is similar, but more difficult than, the Hyrule Jump as both a good horizontal and vertical recovery are required.
 
===Characters that can perform the New Pork City jump===
*{{SSBB|Meta Knight}}, {{SSBB|Pit}}, and {{SSBB|Charizard}}, using their [[glide]]s.
*{{SSBB|Kirby}}, {{SSBB|King Dedede}}, and {{SSBB|Jigglypuff}}, using their multiple jumps (and possibly their [[up special]]s or [[Pound]] in Jigglypuff's case).
*{{SSBB|Ike}}, by using a fully-charged forward smash while standing on a rolling [[crate]], combined with [[Aether]].
*{{SSBB|Ganondorf}}, by exploiting the [[vacuum]] properties of his [[up tilt]] on a rolling crate.
*{{SSBB|Luigi}}, by using [[Green Missile]], [[Luigi Cyclone]], and possibly [[Super Jump Punch]].
*{{SSBB|Snake}}, [[Link]], and [[Toon Link]], with their [[bomb recovery|bomb recoveries]].
*{{SSBB|R.O.B.}}, using [[Robo Burner]].
*{{SSBB|Marth}}, by timing a fully charged [[Shield Breaker]] followed by [[Dolphin Slash]].
*{{SSBB|Yoshi}}, by using his midair jump, and a single [[Egg Throw]] to add vertical height.
*{{SSBB|Diddy Kong}}, by using a [[Monkey Flip]] and [[Rocketbarrel Boost]].
*{{SSBB|Peach}}, by using her float then [[Peach Bomber]] followed by [[Peach Parasol]].
*{{SSBB|Wario}}, by using [[Wario Bike|his bike]] to get his second jump back, then using a fully-charged [[Wario Waft]] and finishing up with [[Corkscrew]].
*{{SSBB|Lucas}}, by using [[Magnet Pull]] and his [[midair jump]].
*{{SSBB|Sonic}}, by using [[Spin Dash]], [[midair jump]]ing, and using [[Spring Jump]]
*{{SSBB|Lucario}}, by stalling with its [[down aerial]] the bottom edge on the very left, [[double jump]]ing to the left, down aerial stalling again, and using [[ExtremeSpeed]].
*{{SSBB|Samus}}, by using one or two [[bomb jump]]s, her double jump, and [[Screw Attack]] or her zair (the latter requires the platform to be destroyed).
*{{SSBB|Zero Suit Samus}} by using her double jump, [[Flip Jump]], and [[Plasma Wire]]. (Platform must be destroyed)
*{{SSBB|Wolf}} by using his double jump, then [[Fire Wolf]] aimed northwest.
*{{SSBB|Ice Climbers}}, by using their double jump timed correctly and [[Belay]] timed correctly. (Platform must be destroyed; only lead climber will survive)
*{{SSBB|Mr. Game and Watch}}, by using [[Fire]] timed correctly.
*{{SSBB|Ness}}, by using his midair jump and [[PK Thunder]].
*{{SSBB|Fox}}, by using his midair jump with his [[forward aerial]] and a properly angled [[Fire Fox]]
 
==Final Destination jump==
A jump similar to the Hyrule Jump can be employed on {{SSBB|Final Destination}} in ''[[Super Smash Bros. Brawl]]'', where certain characters can travel under the stage from one end and emerge at the other. The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery.
 
===Characters that can perform the Final Destination jump===
*{{SSBB|Charizard}} - Charizard glides under the stage and uses [[Fly]].
*{{SSBB|Diddy Kong}} - Diddy Kong can use his [[Peanut Popgun]] to propel him backward, [[Monkey Flip]], his midair jump, and then [[Rocketbarrel Boost]] to grab the ledge.
*{{SSBB|Ice Climbers}} - A midair jump, followed by [[Squall Hammer]]. Requires both Climbers.
*{{SSBB|Jigglypuff}} - Jigglypuff can use its midair jumps in conjunction with [[Pound]] to reach the other end of the stage. One of the easiest characters to do the jump.
*{{SSBB|Kirby}} - Kirby uses his five midair jumps to go under the stage and finishes with [[Final Cutter]]. He can also copy other characters' neutral special moves and use them to help him recover.
*{{SSBB|Link}} - Link can use his [[Bomb]] for [[Bomb recovery]], though this only works at higher percentages.
*{{SSBB|Lucario}}- Lucario can aim [[ExtremeSpeed]] into the wall to [[wall cling]], then wall jump up above the ledge, allowing it to land on the stage.
*{{SSBB|Lucas}}- Lucas can use his [[Magnet Pull]], midair jump, and finish with a PK Thunder 2.
*{{SSBB|Luigi}} - Luigi uses a charged [[Green Missile]] off of one edge of the stage. He will then use a midair jump, followed by a [[Luigi Cyclone]] to propel him upwards and a [[Super Jump Punch]] to reach the other edge.
*{{SSBB|Marth}} - Marth can B-reverse a fully charged [[Shield Breaker]], double jump and use the first hit of [[Dancing Blade]], then aim [[Dolphin Slash]] horizontally upwards.
*{{SSBB|Meta Knight}} - Meta Knight can use a combination of his glides, midair jumps, and special moves to perform the jump.
*{{SSBB|Peach}} - Peach can float under the stage and then reach the ledge with a [[Peach Parasol]].
*{{SSBB|Pikachu}} - Pikachu can use [[Skull Bash]] to get it across under the stage. It then follows up with [[Quick Attack]] to reach the edge.
*{{SSBB|Pit}} - Can use his wings which provides him with three [[midair jump]]s and with the ability to [[glide]]. [[Wings of Icarus]] is also useful for the jump.
*{{SSBB|R.O.B.}}- A jump and [[Robo Burner]] is enough for R.O.B. to perform this.
*{{SSBB|Samus}} - Samus can use [[Bomb (Samus)|Bomb]] to extend her horizontal recovery and finish with [[Screw Attack]].
*{{SSBB|Toon Link}} - Same as Link, but can do at 0 percent due to his better air speed and distance of [[Spin Attack]].
*{{SSBB|Snake}} - Snake can use [[C4]] to refresh his [[Cypher]] recovery.
*{{SSBB|Sonic}} - Can use [[Homing Attack]] on the base of the stage and [[Spin Dash]] to go under most of the stage, and then [[Spring Jump]].
*{{SSBB|Wario}} (and as [[Wario-Man]]) - Wario can use his great air speed and [[Wario Bike]] to get under the stage, and then finish up with [[Corkscrew]].
*{{SSBB|Yoshi}} - Uses multiple [[Egg Throw]]s under the stage to propel him horizontally, followed by his midair jump, then another Egg Throw.
*{{SSBB|Zero Suit Samus}} - A [[Flip Jump]] underneath the stage, followed by a midair jump and [[Plasma Wire]].
 
==Other jumps==
{{Incomplete|stub section; needs expansion, video links}}
Stage jumps can also be performed under less common stages, such as [[Battlefield]] or even [[Corneria]]. These types of jumps tend to only be possible by a small handful of characters with exceptionally good [[recoveries]].
===in ''Super Smash Bros. 4''===
{{incomplete}}


{{AllGames|Techniques}}
{{AllGames|Techniques}}

Latest revision as of 10:01, November 10, 2018

An example of a stage jump being performed during a match, showing Pikachu going under Smashville.
Pikachu performing a stage jump under Smashville in a match against Meta Knight.

A stage jump refers to the act of travelling under a stage with a character and returning on the other side. They can be performed on any stage that has a large, hard platform and can be jumped under, such as on Smashville or Hyrule Temple. As the undersides of stages are long in distance and require the player to prevent themselves from crossing the lower blast line, most stage jumps can only be performed by a small pool of characters that have long, varied recovery options, such as Jigglypuff or Meta Knight. The Temple jump is the most well-known stage jump in the series, due to every single character being able to perform it.

Stage jumps can be performed in all games of the series, as all the installments have featured multiple stages that can accommodate the technique. They can be used to potentially surprise opponents while recovering, though many stage jumps can only be performed on stages that are not tournament legal, such as Corneria or New Pork City.