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  • The Z-Axis Glitch was a glitch in Super Smash Bros. Ultimate that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting
    4 KB (694 words) - 17:51, December 11, 2023
  • Hitbox (redirect from Z-axis)
    decoded, as while the camera's axis is indeed along the z-axis of stages, for characters and most other gameplay objects, the z-axis is the one that points forwards
    30 KB (1,374 words) - 09:06, September 2, 2023
  • dodge's ending lag. * Moves back slightly. ** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot
    23 KB (762 words) - 19:36, April 10, 2024
  • appear as 2-D images on the screen, preventing any disruptions caused by the Z-axis. Star KO'd characters are now covered by the gas station in Oil Panic. Additionally
    9 KB (1,066 words) - 12:35, December 16, 2023
  • Like the Wii Remote, the Nunchuk also provides an accelerometer for three-axis motion sensing and tilting, but without a speaker, a rumble function, or
    3 KB (321 words) - 22:55, December 5, 2023
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    7 KB (186 words) - 15:25, May 11, 2024
  • Battlefield forms are specifically banned, including stages that manipulate the Z-Axis, Windy Hill Zone for concealing the ground, and Gamer for obscuring the blast
    6 KB (636 words) - 00:19, October 6, 2023
  • (hitbox 1 front X-axis: 11 → 10, hitbox 2 front X/Y-axis: 20/7.5 → 19/7, hitbox 1 back X/Y-axis: 9/14.6 → 6.6/13.8, hitbox 2 back X/Y-axis: 16/17 → 15/16
    1 KB (1,944 words) - 20:33, November 14, 2022
  • deceptive size: although it is larger than in Melee, its model's adjusted z-axis position has resulted in its hurtbox ending approximately at its digits,
    73 KB (8,722 words) - 12:06, April 25, 2024
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    5 KB (424 words) - 14:02, May 11, 2024
  • 3D model just like all other characters; this model is flattened along one axis to provide the illusion he is 2D. This flattening effect is applied to other
    21 KB (2,521 words) - 11:09, April 8, 2024
  • main attack. Oddly, the hitboxes for this hit extend very far into the Z-axis. Unlike in Super Smash Bros. 4, characters can now double jump while holding
    8 KB (973 words) - 15:52, January 31, 2024
  • previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during
    68 KB (6,138 words) - 14:17, March 28, 2024
  • dimensions cause significant differences during gameplay due to manipulating the Z-axis, and as such are always banned. Stages that conceal the ground are banned
    8 KB (1,117 words) - 03:44, January 13, 2024
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    2 KB (24 words) - 19:02, June 19, 2022
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    2 KB (24 words) - 19:04, June 19, 2022
  • partner is facing right or left (respectively), preventing issues with the Z-axis.
    2 KB (24 words) - 19:08, June 19, 2022
  • background is not actually a mirror, but simply the entire stage flipped on the z-axis. This is a common trick in video games, as it is much easier than making
    10 KB (1,177 words) - 20:20, January 13, 2024
  • the same stage on the Wii U. Certain fighters benefit from the lack of a Z-axis for hitboxes in this stage, for example Charizard, who has a much easier
    10 KB (1,191 words) - 14:18, December 1, 2023
  • to prevent low attacks from missing him, due to his legs going into the Z-axis.
    3 KB (28 words) - 22:19, August 17, 2022
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