User contributions for TauKhan
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
September 27, 2023
- 08:0308:03, September 27, 2023 diff hist +23 m Judge No edit summary
- 07:5207:52, September 27, 2023 diff hist 0 m Judge No edit summary
April 25, 2023
- 06:4606:46, April 25, 2023 diff hist +512 Captain Falcon (SSBM) Details on falcon costume trivia
December 20, 2022
- 14:3014:30, December 20, 2022 diff hist +1,464 Battlefield (SSBM) Rewrote battlefield edges section
December 19, 2022
- 10:4010:40, December 19, 2022 diff hist +623 Indirect Added entries to table of attacks that are indirect in Melee current
December 17, 2022
- 13:5313:53, December 17, 2022 diff hist +93 Priority Changed wording from deactivation to blocking: Clanking does not deactivate hits, hitboxes remain active if no rebound. Possible for outpriorizing move to both clank and hit through a weaker move on the same frame (at least in Melee)
- 10:0910:09, December 17, 2022 diff hist +2,374 Freeze glitch Added explanation of freeze glitch. current
- 07:4407:44, December 17, 2022 diff hist +127 Freeze glitch No edit summary
December 15, 2022
- 14:2114:21, December 15, 2022 diff hist +672 Infinite Super Scope glitch Reworked explanation, adding details on why charging has to be interrupted by hit to activate the glitch. Also removed some programming lingo and terms, that imo aren't necessary or helpful to general audience.
April 21, 2022
- 09:4909:49, April 21, 2022 diff hist −141 Debug menu (SSBM) Wrote new description for IK debug flag (which has nothing to do with possible # of players)
- 09:2809:28, April 21, 2022 diff hist −300 Debug menu (SSBM)/DEVELOP mode No edit summary
January 14, 2022
- 11:2011:20, January 14, 2022 diff hist +63 Port priority →Two characters attacking a third: Corrected nonsense about simultaneous hits. Needs to be factchecked for later games, but originally this section was written as applying to Melee, in which it was untrue.
January 13, 2022
- 10:5810:58, January 13, 2022 diff hist +114 Priority Adjusted rebound frames formula in Melee (based on reverse engineering code), previous approximation produced 19 frames at 24 dmg, where 20 happens ingame. Added Dr. Mario specific rebound length formula for melee.
October 25, 2021
- 05:5205:52, October 25, 2021 diff hist +647 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
- 03:0403:04, October 25, 2021 diff hist +84 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
- 03:0303:03, October 25, 2021 diff hist +741 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
October 24, 2021
- 14:2714:27, October 24, 2021 diff hist +1,552 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity: new section
- 05:0105:01, October 24, 2021 diff hist −421 Knockback Removed roy blazer from 0kb description, all hits of it deal knockback. Removed capes from 0kb moves, they deal considerable amount of kb & launch velocity in Melee. Need evidence to support no kb in later games. Tag: Mobile edit
October 20, 2021
- 11:0411:04, October 20, 2021 diff hist +102 Knockback Adjustment to description of 'p' in kb formula for melee (knockback accounts for sum of all hitbox dmg done on hit frame, in case of simultaneous hits). Added frozen multiplier to 'r' factor list. Removed roy's upb from no knockback moves.
- 10:3110:31, October 20, 2021 diff hist +11 Armor No edit summary