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Sonic (SSBU)/Neutral aerial

Hitbox visualization showing Sonic's neutral aerial.

OverviewEdit

Curls up into a ball and spins while slightly undulating up and down. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, its launching angle, fast startup (frame 6) and low landing lag (10 frames) allow its clean and late hitboxes to serve as useful combo starters at low to medium percentages when SHFF'd, allowing it to be followed up by any aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.

It resembles the Air Spin from Sonic the Fighters and the Insta-Shield, an attack that debuted in Sonic the Hedgehog 3.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 30 80 0   5.0 hip 0.0 1.5 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 8.0% 0   Standard 20 85 0   4.5 hip 0.0 1.5 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 20 90 0   4.0 hip 0.0 1.5 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Clean hit 6-9
Mid hit 10-19
Late hit 20-38
Ending autocancel 48-
Interruptible 50
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible