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Sonic (SSBU)/Forward tilt

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Sonic forward tilt hitbox visualizations
SonicFTiltUpSSBU.gif
SonicFTiltSSBU.gif
SonicFTiltDownSSBU.gif
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Overview

The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting tech-chase, or KOing opponents near the ledge.

Update History

  2.0.0

  •   Forward tilt connects more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
2 0 0 4.0% 0   Forward 80 3 0   5.0 kneel 5.3 1.0 -0.7 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 0   Forward 30 115 0   5.0 kneel 6.0 0.0 -1.6 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 30 115 0   3.5 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 30 115 0   3.5 legl -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Jostling is disabled during frames 1-25.

Hit 1 6
Hit 2 8-11
Interruptible 36
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible