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Snake (SSBB)/Forward smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{technical data}}
{{cleanup|Needs to be reformatted for consistency with other attack pages.}}
==Overview==
==Overview==
[[File:Snake Forward Smash Hitbox Brawl.gif|thumb|{{SSBB|Snake}}'s forward smash in ''Brawl'', with its hitbox shown.]]
[[File:Snake Forward Smash Hitbox Brawl.gif|thumb|{{SSBB|Snake}}'s forward smash in ''Brawl'', with its hitbox shown.]]
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Because using the move is impractical in most situations and Snake is likely to be attacked or punished for attempting to use it, his forward smash is best suited as a punishing option or used after a hard read.  
Because using the move is impractical in most situations and Snake is likely to be attacked or punished for attempting to use it, his forward smash is best suited as a punishing option or used after a hard read.  


==Hitboxes==
==Hitboxes==
{|class="wikitable"
{{BrawlHitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{BrawlHitboxTableRow
|-
|id=0
| [[Flame]] || {{ChargedSmashDmgSSBB|22}} || 361° || 64 || 3C
|damage={{ChargedSmashDmgSSBB|22}}
|angle=361
|bk=100
|ks=60
|fkv=0
|r=720000
|bn=0
|ypos=180000
|zpos=960000
|rawflags=XX00001100XXXX10XX01000X10X00101
}}
{{BrawlHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBB|22}}
|angle=361
|bk=100
|ks=60
|fkv=0
|r=420000
|bn=0
|ypos=180000
|zpos=960000
|rawflags=XX00001100XXXX01XX01000X10X00101
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hits on:
!Charges between
|41-42
|39-40
|-
!Hitboxes
|41-43
|-
!Interruptible
|80
|-
|-
!Animation length
!Animation length
|81
|79
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=39}}
{{FrameStrip|t=Lag|c=39|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=36}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


{{MvSubNavSnake|g=SSBB}}
{{MvSubNavSnake|g=SSBB}}

Revision as of 03:08, March 20, 2020

Overview

Snake's hitbox for his forward smash in Brawl.
Snake's forward smash in Brawl, with its hitbox shown.

Snake aims and fires an RPG-7 rocket launcher into the ground in front of himself, causing an explosion. The move sports disjointed range and is the second-slowest forward smash in the game, taking 81 frames to complete. However, it is one of the most powerful smash attacks in Brawl, dealing massive damage and knockback; fully charged, it deals 30.8% damage and is capable of OHKOing every character except Bowser if used at one of the edges of Final Destination, provided the opponent does not DI.

Because using the move is impractical in most situations and Snake is likely to be attacked or punished for attempting to use it, his forward smash is best suited as a punishing option or used after a hard read.


Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 22% 0 Sakurai angle 100 60 0 12.0 0 0.0 3.0 16.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png
1 0 22% 0 Sakurai angle 100 60 0 7.0 0 0.0 3.0 16.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Burn SpecialsIndirect.png

Timing

Charges between 39-40
Hitboxes 41-43
Interruptible 80
Animation length 79
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox