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Slipperiness: Difference between revisions

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*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): Various parts of the stage are icy.
*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): Various parts of the stage are icy.
*[[Iceberg]]: Turns all platforms slippery.
*[[Iceberg]]: Turns all platforms slippery.
*[[Pokémon Stadium 2]]: In the ice change, the icy floor is slippery.
*[[Pokémon Stadium 2]]: In the ice stadium, the icy floor is slippery.
*[[Stage Builder]] stages: Ice blocks are a selectable terrain type.
*[[Stage Builder]] stages: Ice blocks are a selectable terrain type.
*[[Summit]]: Much of the stage is ice.
*[[Summit]]: Much of the stage is ice.

Revision as of 21:41, December 27, 2014

Slippery (sometimes referred to as slick, or ice physics) is a term used to describe certain platforms or floors throughout the Super Smash Bros. series on which characters can slide and have less traction than normal. In Brawl, slippery platforms significantly increase the chances of prat falling.

The Ice Climbers have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. Luigi is known for having the worst traction in each game, which bodes well for him in certain aspects of competitive play.

List of platforms that are slippery

Melee

Brawl

Along with this, the Tingle Assist Trophy can cause all platforms of a stage to become slippery, among other effects.