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Sheik (SSBM)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|The hitbox of Sheik's forward aerial.]]
[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Sheik's forward aerial.]]
Sheik does a quick swipe in front of herself. It semi-spikes with high knockback, being a great finisher, and very deadly against characters offstage, especially those with poor recovery like {{SSBM|Dr.Mario}}. It can be combo'd into with moves such as f-tilt or dash attack, and is Sheik's second most powerful move (behind her sweetspotted u-smash).
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted {{mvsub|Sheik|SSBM|up smash}}, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily [[gimp]] characters with poor recoveries, such as {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It is usually used as a combo finisher, and is commonly used after {{mvsub|Sheik|SSBM|forward tilt}}s on fastfallers or {{mvsub|Sheik|SSBM|down throw}}s on floaties as a KO setup.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=13%
|angle=25
|bk=0
|ks=100
|fkv=0
|r=1400
|bn=22
|xpos=596
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}


===Attack data===
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Animation length
!Initial autocancel
|33
|1-4
|-
|-
!Hits on frames
!Hitbox
|5-7
|5-7
|-
|-
!Autocancel frames
!Ending autocancel
|Before 4, after 11
|11-
|-
|-
!Animation length
|33
|-
!Interruptible
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Autocancel|c=21}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=23}}
|}
{{FrameStripEnd}}
 


====Landing lag====
====Landing lag====
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|16
|16
|-
|-
!Animation length when L-cancelled
!L-cancelled animation length
|8 frames
|8
|}
|}


Line 43: Line 63:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Blank|c=8}}
|L-cancelled {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Blank|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{MvSubNavSheik|g=SSBM}}


[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBM)]]
[[Category:Normal attacks]]
[[Category:Forward aerials (SSBM)]]
[[Category:Forward aerials]]

Latest revision as of 16:40, September 13, 2020

Overview[edit]

The hitbox of Sheik's forward aerial in Melee.
Hitbox duration of Sheik's forward aerial.

Sheik does a quick swipe in front of herself, semi-spiking the opponent with very high knockback. It is Sheik's second most powerful move, only behind her sweetspotted up smash, and is among Sheik's most useful finishers. It is especially deadly when used offstage, as it can easily gimp characters with poor recoveries, such as Falco and Dr. Mario. It is usually used as a combo finisher, and is commonly used after forward tilts on fastfallers or down throws on floaties as a KO setup.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon25.png 0 100 0 5.4684 22 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Hitbox 5-7
Ending autocancel 11-
Animation length 33
Interruptible 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 16
L-cancelled animation length 8
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel