Sheik (SSBM)/Down smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox duration of Sheik's down smash. Sheik does a long-ranged breakdance kick consisting of...) |
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Sheik does a long-[[range]]d breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast [[startup]] and long range, and is a useful [[edgeguarding]] option on opponents [[recover]]ing low. It is not commonly used in combos, but can be used after a {{mvsub|Sheik|SSBM|down throw}} on fastfallers. | Sheik does a long-[[range]]d breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast [[startup]] and long range, and is a useful [[edgeguarding]] option on opponents [[recover]]ing low. It is not commonly used in combos, but can be used after a {{mvsub|Sheik|SSBM|down throw}} on fastfallers. | ||
{{ | ==Hitboxes== | ||
{{ | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=13% | |||
|angle=40 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=4 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=13% | |||
|angle=40 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=7 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=13% | |||
|angle=40 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=7 | |||
|zpos=800 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Hit 2|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=50 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=13 | |||
|zpos=766 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|angle=50 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=7 | |||
|zpos=766 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Hit 3|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=50 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=13 | |||
|zpos=766 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|angle=50 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1107 | |||
|bn=7 | |||
|zpos=766 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Charges between | |||
|2-3 | |||
|- | |||
!Hitbox 1 | |||
|5-9 | |||
|- | |||
!Hitbox 2 | |||
|16-19 | |||
|- | |||
!Hitbox 3 | |||
|22-24 | |||
|- | |||
!Interruptible | |||
|46 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=4}} | |||
|- | |||
|Legs {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=44}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavSheik|g=SSBM}} | {{MvSubNavSheik|g=SSBM}} |
Revision as of 11:48, June 14, 2019
Overview
Sheik does a long-ranged breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast startup and long range, and is a useful edgeguarding option on opponents recovering low. It is not commonly used in combos, but can be used after a down throw on fastfallers.
Hitboxes
Timing
Attack
Charges between | 2-3 |
---|---|
Hitbox 1 | 5-9 |
Hitbox 2 | 16-19 |
Hitbox 3 | 22-24 |
Interruptible | 46 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|