Samus (SSB4)/Up throw
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Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 4% | 90 | 80 | 70 | 0 | Yes |
Collateral
Hitbox loops five times.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 10 | 100 | 0 | 4.0 | 26 | 0.0 | 0.0 | 0.0 | 0.0x | 1.0x | 0% | Shock |
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