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Rosalina & Luma (SSBU)/Neutral special

Hitbox visualization showing Rosalina & Luma's neutral special, Luma Shot.
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Overview

Update History

  2.0.0

  •   No charge ending lag frame 40 → 35, all charges ending lag frame 34 → 29.
  •   Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.

  3.0.0

  •   Luma Shot deals less shield damage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Luma hitbox
0 0 0 1.0% -2.5   Standard 50 104 0   3.5 top 0.0 4.0 1.2 0.8× 1.0× 0%               Kick   All All            
Call back windbox
0 0 0 0.0% 0   Standard 0 100 30   6.0 top 0.0 12.0 14.0 0.0× 0.0× 0%               None   All All            

Timing

Call Back

Windbox 6-9
Interruptible (ground, air) 22, 24
Animation length 40
Grounded                                                                                 
Aerial                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Flinchless hitbox
 
Interruptible