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Rest: Difference between revisions

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(Adding another note about Rest in Melee)
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'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all four ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for about 5 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[Ping]] sound being heard. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes.
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all four ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for about 5 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[Ping]] sound being heard. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes.


In ''Smash 64'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. In ''Melee'', it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably at 75%).
In ''Smash 64'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. In ''Melee'', it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It could even [[One-hit KO]] the [[Fighting Wire Frames|Wireframes]] in [[Cruel mode|Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably at 75%).


== Changes from ''Smash 64'' to ''Melee'' ==
== Changes from ''Smash 64'' to ''Melee'' ==

Revision as of 20:53, March 4, 2015

Rest
Rest
Rest in Super Smash Bros. for Nintendo 3DS.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Rest (move)
Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.
—Jigglypuff's trophy description in Melee

Rest (ねむる, Sleep) (named Sleep on the Super Smash Bros. website) is Jigglypuff's down special move in all four Smash games. Jigglypuff turns toward the camera and falls asleep for about 5 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a Ping sound being heard. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes.

In Smash 64 and Super Smash Bros. Melee, Rest was a powerful move that dealt high damage and knockback. In Melee, it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It could even One-hit KO the Wireframes in Cruel Melee. However, during the transition from Melee to Super Smash Bros. Brawl, it was heavily nerfed (with its KO power being drastically reduced so that it starts KOing reliably at 75%).

Changes from Smash 64 to Melee

  • Higher knockback
  • Higher damage (from 20% to 28%)
  • Hitbox is smaller
  • Flame effect added

Changes from Melee to Brawl

  • Lower damage (from 28% to 15% without counting the flower damage)
  • Less knockback
  • Angle changed from the Sakurai angle to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up
  • Flame is now flower (which allows the move to have a maximum damage potential of 45%)
  • No longer a Home-Run Bat alternative in Brawl's Home-Run Contest (due to the vertical angle)
  • More difficult to use successfully overall, as Brawl's physics make it generally impossible to combo into

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Leaping Rest: Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into much more easily and still works as a reliable finisher.
  2. Wakie Wakie: Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex pushes foes away. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the fire that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can K.O. at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to K.O. anywhere from 90% to 100%.

Origin

Taken from Bulbapedia.
Rest in Generation IV Pokémon games.

The Super Smash Bros. version of Rest is completely different from the Pokémon version. In Pokémon, Rest is a Psychic-type status move introduced in Generation I, that does not do damage to opponents; instead, it puts the user to sleep for two turns in exchange for the user gaining all of its HP back to its maximum and healing any status ailments, but this could also leave the user open for attacks or have their opponent do something else useful for themselves while it sleeps. Rest however can be useful if the user holds an item that would cure sleeping, or in Double Battles, if the ally knows a move that would heal the Pokémon's status ailments, since Rest will then be able to fully restore HP without the user becoming vulnerable.

In the Super Smash Bros. series, Rest can't be used to heal damage, and Jigglypuff falls asleep for some seconds when using the move, leaving it vulnerable to attacks, but dealing damage with very powerful knockback if used near a foe. In one of its Melee Smash trophies' description, as well as on Snake's Codec Conversation about Jigglypuff, it is stated this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the Smash producers changing the function of moves to suit the games; other examples include Withdraw and Double Team.

In every Pokémon generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Also, every Pokémon that is capable of learning moves via Technical Machines can learn Rest via TM44.

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