R.O.B. (SSBU)/Up throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|R.O.B. up throw hurtbox visualization |- |File:ROBUThrowSSBU.gif|400p...) |
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
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==Timing== | ==Timing== | ||
===Properties=== | |||
*R.O.B. becomes airborne on frame 6. | |||
*If used at an edge, the opponent is pushed 2 units up and 3 units away when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 12:59, May 25, 2022
R.O.B. up throw hurtbox visualization | ||||
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Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 70 | 0 | 0.0× | None |
Timing
Properties
- R.O.B. becomes airborne on frame 6.
- If used at an edge, the opponent is pushed 2 units up and 3 units away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
---|---|
Throw Release | 58 |
Interruptible | 82 |
Animation length | 81 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|