Pocket: Difference between revisions
(New Page: {{ArticleIcons|ssb4=yes}} {{Infobox Special Move |name=Pocket |image=248px |caption=The Villager catching Samus (SSB4)'s Charge Shot ''Super S...) |
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|name=Pocket | |name=Pocket | ||
|image=[[File:VillagerProjectileCatch.gif|248px]] | |image=[[File:VillagerProjectileCatch.gif|248px]] | ||
|caption=The Villager catching [[Samus (SSB4)]]' | |caption=The Villager catching [[Samus (SSB4)|Samus]]' Charge Shot. | ||
|user=[[Villager]] | |user=[[Villager]] | ||
|universe=[[ | |universe=[[Animal Crossing (universe)|''Animal Crossing'']] | ||
}} | }} | ||
'''Pocket''' is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility | '''Pocket''' is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility, and the Villager is able to pick up any item or projectile within range of his hand and stuff it in his pocket. He as even been shown to be able to store [[Zelda]]'s [[Phantom]] with this move. After storing the item, the Villager can use this move again to throw it back at the opponent to deal damage. The Villager can only store one item at a time. | ||
==Origin== | ==Origin== | ||
In Animal Crossing, the biggest goal of the game is collecting random items to decorate | In ''[[Animal Crossing universe|Animal Crossing]]'', the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots. Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:VillagerPickUp.jpg|Villager picks up a projectile... | File:VillagerPickUp.jpg|Villager picks up a projectile... | ||
File:VillagerPickThrow.jpg|...and throws it right back at 'em | File:VillagerPickThrow.jpg|...and throws it right back at 'em. | ||
File:VillagerItemPick.jpg|Pocket can be used to pick up items. | File:VillagerItemPick.jpg|Pocket can be used to pick up items. | ||
File:VillagerItemPlace.jpg|It can then be placed for use. | File:VillagerItemPlace.jpg|It can then be placed for use. | ||
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{{Special Moves|char=Villager}} | {{Special Moves|char=Villager}} | ||
[[Category: | [[Category:Animal Crossing universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Villager]] | [[Category:Villager]] |
Revision as of 21:10, April 10, 2014
The Villager catching Samus' Charge Shot. | |
User | Villager |
Universe | Animal Crossing |
Pocket is Villager's neutral special move. When this move is activated, Villager is given a few frames of invincibility, and the Villager is able to pick up any item or projectile within range of his hand and stuff it in his pocket. He as even been shown to be able to store Zelda's Phantom with this move. After storing the item, the Villager can use this move again to throw it back at the opponent to deal damage. The Villager can only store one item at a time.
Origin
In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots. Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells.