Pikachu (SSBU)/Side special: Difference between revisions
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==Timing== | ==Timing== | ||
The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52. | The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52. | ||
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to <code>12 * charge frames / 80</code> rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Friction during startup and charge | |||
|0.02 | |||
|- | |||
!Gravity during startup and charge | |||
|0.04 | |||
|- | |||
!Total charge time | |||
|80 frames | |||
|- | |||
!Starting charge with smash input | |||
|20 frames | |||
|- | |||
!Maximum release delay by charging | |||
|12 frames | |||
|- | |||
!Base damage | |||
|6.2% to 21.4% | |||
|- | |||
!Initial horizontal speed on release | |||
|1.6 to 3.2 | |||
|- | |||
!Initial vertical speed on release | |||
|0.185 to 0.23 | |||
|- | |||
!Gravity on release | |||
|0.01 | |||
|- | |||
!Fall speed on release | |||
|1.1 | |||
|- | |||
!Initial angle when used on slope | |||
|10° | |||
|- | |||
!Angle influence by slope | |||
|0.3 | |||
|- | |||
!Horizontal speed on hit | |||
| -0.3 | |||
|- | |||
!Vertical speed on hit | |||
|1.3 | |||
|- | |||
!Gravity after hitting | |||
|0.1 | |||
|- | |||
!Horizontal speed multiplier on ending | |||
|0.7 | |||
|- | |||
!Ending friction | |||
|0.032 to 0.063 | |||
|- | |||
!Ending gravity | |||
|0.075 | |||
|} | |||
{{MvSubNavPikachu|g=SSBU}} | {{MvSubNavPikachu|g=SSBU}} |
Latest revision as of 13:27, May 16, 2022
Overview[edit]
Hitboxes[edit]
The move's true base damage is specified in its parameters, and ranges from 6.2% to 21.4% based on charge. More specifically, its base damage is equal to 6.2 + 15.2 * (charge frames / 80)
. A smash input causes the move to start off with 20 charge frames.
Timing[edit]
The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52.
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 12 * charge frames / 80
rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button.
Charges between | 13-14 |
---|---|
Clean hit | 18-25 |
Late hit | 26-52 |
Interruptible (grounded) | 97 |
Interruptible (aerial) | 75 |
Animation length (grounded) | 104 |
Animation length (aerial) | 98 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
On hit[edit]
Interruptible | 23 |
---|---|
Animation length | 45 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Friction during startup and charge | 0.02 |
Gravity during startup and charge | 0.04 |
Total charge time | 80 frames |
Starting charge with smash input | 20 frames |
Maximum release delay by charging | 12 frames |
Base damage | 6.2% to 21.4% |
Initial horizontal speed on release | 1.6 to 3.2 |
Initial vertical speed on release | 0.185 to 0.23 |
Gravity on release | 0.01 |
Fall speed on release | 1.1 |
Initial angle when used on slope | 10° |
Angle influence by slope | 0.3 |
Horizontal speed on hit | -0.3 |
Vertical speed on hit | 1.3 |
Gravity after hitting | 0.1 |
Horizontal speed multiplier on ending | 0.7 |
Ending friction | 0.032 to 0.063 |
Ending gravity | 0.075 |
|