Pikachu (SSBU)/Side special: Difference between revisions
Daniel1204 (talk | contribs) mNo edit summary |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
[[File:PikachuSSpecialMissSSBU.gif|thumb|400px|Hitbox visualization showing Pikachu's side special, Skull Bash.]] | [[File:PikachuSSpecialMissSSBU.gif|thumb|400px|Hitbox visualization showing Pikachu's side special, Skull Bash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The move's true base damage is specified in its parameters, and ranges from 6.2% to 21.4% based on charge. More specifically, its base damage is equal to <code>6.2 + 15.2 * (charge frames / 80)</code>. A [[smash special move|smash input]] causes the move to start off with 20 charge frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 13: | Line 13: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=78 | |ks=78 | ||
Line 26: | Line 27: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|hitbits=No floor | |||
}} | }} | ||
{{ | {{HitboxTableRowNote|The late hit reduces the hitbox's radius to 3.0.|42}} | ||
| | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52. | |||
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to <code>12 * charge frames / 80</code> rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Charges between | ||
| | |13-14 | ||
|- | |- | ||
!Clean hit | |||
|18-25 | |||
|- | |||
!Late hit | |||
|26-52 | |||
|- | |||
!Interruptible (grounded) | |||
|97 | |||
|- | |||
!Interruptible (aerial) | |||
|75 | |||
|- | |||
!Animation length (grounded) | |||
|104 | |||
|- | |||
!Animation length (aerial) | |||
|98 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=24}}{{FrameStrip|t=Blank|c=6}} | |||
{{FrameStripEnd}} | |||
===On hit=== | |||
{|class="wikitable" | |||
!Interruptible | !Interruptible | ||
| | |23 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |45 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=23}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y| | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Friction during startup and charge | |||
|0.02 | |||
|- | |||
!Gravity during startup and charge | |||
|0.04 | |||
|- | |||
!Total charge time | |||
|80 frames | |||
|- | |||
!Starting charge with smash input | |||
|20 frames | |||
|- | |||
!Maximum release delay by charging | |||
|12 frames | |||
|- | |||
!Base damage | |||
|6.2% to 21.4% | |||
|- | |||
!Initial horizontal speed on release | |||
|1.6 to 3.2 | |||
|- | |||
!Initial vertical speed on release | |||
|0.185 to 0.23 | |||
|- | |||
!Gravity on release | |||
|0.01 | |||
|- | |||
!Fall speed on release | |||
|1.1 | |||
|- | |||
!Initial angle when used on slope | |||
|10° | |||
|- | |||
!Angle influence by slope | |||
|0.3 | |||
|- | |||
!Horizontal speed on hit | |||
| -0.3 | |||
|- | |||
!Vertical speed on hit | |||
|1.3 | |||
|- | |||
!Gravity after hitting | |||
|0.1 | |||
|- | |||
!Horizontal speed multiplier on ending | |||
|0.7 | |||
|- | |||
!Ending friction | |||
|0.032 to 0.063 | |||
|- | |||
!Ending gravity | |||
|0.075 | |||
|} | |||
{{MvSubNavPikachu|g=SSBU}} | {{MvSubNavPikachu|g=SSBU}} | ||
[[Category:Pikachu (SSBU)]] | [[Category:Pikachu (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] | ||
[[Category:Special | [[Category:Special moves (SSBU)]] |
Latest revision as of 13:27, May 16, 2022
Overview[edit]
Hitboxes[edit]
The move's true base damage is specified in its parameters, and ranges from 6.2% to 21.4% based on charge. More specifically, its base damage is equal to 6.2 + 15.2 * (charge frames / 80)
. A smash input causes the move to start off with 20 charge frames.
Timing[edit]
The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52.
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 12 * charge frames / 80
rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button.
Charges between | 13-14 |
---|---|
Clean hit | 18-25 |
Late hit | 26-52 |
Interruptible (grounded) | 97 |
Interruptible (aerial) | 75 |
Animation length (grounded) | 104 |
Animation length (aerial) | 98 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
On hit[edit]
Interruptible | 23 |
---|---|
Animation length | 45 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Friction during startup and charge | 0.02 |
Gravity during startup and charge | 0.04 |
Total charge time | 80 frames |
Starting charge with smash input | 20 frames |
Maximum release delay by charging | 12 frames |
Base damage | 6.2% to 21.4% |
Initial horizontal speed on release | 1.6 to 3.2 |
Initial vertical speed on release | 0.185 to 0.23 |
Gravity on release | 0.01 |
Fall speed on release | 1.1 |
Initial angle when used on slope | 10° |
Angle influence by slope | 0.3 |
Horizontal speed on hit | -0.3 |
Vertical speed on hit | 1.3 |
Gravity after hitting | 0.1 |
Horizontal speed multiplier on ending | 0.7 |
Ending friction | 0.032 to 0.063 |
Ending gravity | 0.075 |
|