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Pac-Man (SSB4)/Up aerial: Difference between revisions

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m (Turns out I also got the autocancel frames on the frame strip wrong)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from ''{{s|Wikipedia|Pac-Man World 2}}''. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack.
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from ''{{s|Wikipedia|Pac-Man World 2}}''. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack.


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{SSB4HitboxTableRow
|-
|id=0
| Normal || 10% || 70° || 13 || 100
|part=0
|damage=10%
|angle=70
|bk=13
|ks=100
|fkv=0
|r=4.4
|bn=8
|xpos=1.2
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=10%
|angle=70
|bk=13
|ks=100
|fkv=0
|r=5.5
|bn=9
|xpos=2.2
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Revision as of 12:26, October 20, 2017

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Overview

Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from Pac-Man World 2. It is identical in function to up aerials of other characters, such as Mario, Zero Suit Samus, and Captain Falcon, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon70.png 13 100 0 4.4 8 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 AngleIcon70.png 13 100 0 5.5 9 2.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Hitboxes 9-16
Autocancel 1, 32-36
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel