Pac-Man (SSB4)/Down smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Pac-ManDSmash.gif|thumb|270px|Hitbox visualization showing Pac-Man's down smash.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out on frame 18 and having an FAF of 55. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage. | |||
Pac-Man | ==Update history== | ||
Pac-Man's down smash has received only one change in version [[1.1.5]], where its knockback was slightly increased. | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | |||
*{{buff|Down smash knockback scaling (84 (clean)/90 (late) → 86/92)}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 13: | Line 18: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=13 | |damage={{ChargedSmashDmgSSB4|13}} | ||
|angle=29 | |angle=29 | ||
|bk=30 | |bk=30 | ||
Line 33: | Line 38: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=13 | |damage={{ChargedSmashDmgSSB4|13}} | ||
|angle=29 | |angle=29 | ||
|bk=30 | |bk=30 | ||
Line 54: | Line 59: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=7 | |damage={{ChargedSmashDmgSSB4|7}} | ||
|angle=45 | |angle=45 | ||
|bk=40 | |bk=40 | ||
Line 74: | Line 79: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=7 | |damage={{ChargedSmashDmgSSB4|7}} | ||
|angle=45 | |angle=45 | ||
|bk=40 | |bk=40 | ||
Line 95: | Line 100: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|2-3 | |||
|- | |- | ||
! | !Clean hit | ||
|18-20 | |18-20 | ||
|- | |- | ||
!Late | !Late hit | ||
|21-28 | |21-28 | ||
|- | |||
!Interruptible | |||
|55 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |67 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=15|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
= | |||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Down smashes (SSB4)]] | [[Category:Down smashes (SSB4)]] |
Latest revision as of 22:54, April 12, 2022
Overview[edit]
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a semi-spike angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out on frame 18 and having an FAF of 55. As such, it is generally unsafe to use, being useful primarily for roll reads and ledge coverage.
Update history[edit]
Pac-Man's down smash has received only one change in version 1.1.5, where its knockback was slightly increased.
- Down smash knockback scaling (84 (clean)/90 (late) → 86/92)
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Clean hit | 18-20 |
Late hit | 21-28 |
Interruptible | 55 |
Animation length | 67 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|