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Pac-Man (SSB4)/Down smash: Difference between revisions

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==Overview==
==Overview==


Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out on frame 18 and having an FAF of 55. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  
 
==Update history==
Pac-Man's forward smash has received only one change in version [[1.1.5]], where its knockback was slightly increased.
*{{buff|Down smash knockback scaling (84 (clean)/90 (late) → 86/92)}}


==Hitboxes==
==Hitboxes==
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
==Update history==
Pac-Man's down smash has received only one change, having received greater knockback growth in version 1.1.5
*{{buff|Down smash knockback growth: 84/90 → 86/92}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Down smashes (SSB4)]]
[[Category:Down smashes (SSB4)]]

Revision as of 08:19, December 22, 2020

Hitbox visualization showing Pac-Man's down smash.
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Overview

Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a semi-spike angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out on frame 18 and having an FAF of 55. As such, it is generally unsafe to use, being useful primarily for roll reads and ledge coverage.

Update history

Pac-Man's forward smash has received only one change in version 1.1.5, where its knockback was slightly increased.

  • Buff Down smash knockback scaling (84 (clean)/90 (late) → 86/92)

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 AngleIcon29.png 30 86 0 6.0 1000 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 13% 0 AngleIcon29.png 30 86 0 6.0 1001 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 7% 0 AngleIcon45.png 40 92 0 4.0 1000 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7% 0 AngleIcon45.png 40 92 0 4.0 1001 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Early hitboxes 18-20
Late hitboxes 21-28
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change