Ness (SSBU)/Up smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:NessUSmashChargeSSBU.png|thumb| | [[File:NessUSmashChargeSSBU.png|thumb|300px|Hitbox visualization showing Ness's up smash when charging.]] | ||
[[File:NessUSmashSSBU.png|thumb| | [[File:NessUSmashSSBU.png|thumb|350px|Hitbox visualization showing Ness's up smash.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Charge|50}} | |||
{{HitboxTableTitle|Charge| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=1.0% | |damage=1.0% | ||
|angle=45 | |angle=45 | ||
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|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Up smash|50}} | |||
{{HitboxTableTitle|Up smash| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 52: | Line 52: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== |
Revision as of 01:14, January 23, 2022
Overview
Update History
- Up smash is automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).
- The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash at the ledge.
- The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Hitboxes | 10-32 |
Interruptible | 53 |
Animation length | 61 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|