Hitbox visualization showing Mii Gunner's up aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Early multihits
0 0 1 1.8% 0   Standard 0 100 45   4.5 top 0.0 15.0 -3.0 to 3.0 1.0× 0.8× 0%               Kick   All All             1
Clean multihits
0 0 3 1.8% 0   Standard 0 100 25   2.6 top 0.0 50.0 to 15.0 0.0 1.0× 0.8× 0%               Kick   All All             3
1 0 3 1.8% 0   Standard 0 100 25   2.6 top 0.0 50.0 to 15.0 0.0 1.0× 0.8× 0%               Kick   All All             3
2 0 3 1.8% 0   Standard 0 100 25   3.2 top 0.0 13.0 -0.8 to 0.8 1.0× 0.8× 0%               Kick   All All             3
Final hit
0 0 3 4.0% 0   Standard 50 175 0   4.0 top 0.0 50.0 to 12.0 0.0 1.0× 0.8× 0%               Kick   All All             0

Timing

Attack

Initial autocancel 1-10
Multihits (early, clean) 17, 18-32
Final hit 34
Ending autocancel 58-
Interruptible 60
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lag

Interruptible 14
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible