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Mii Gunner (SSBU)/Neutral attack/Hit 1

< Mii Gunner (SSBU)‎ | Neutral attack
Revision as of 00:22, July 29, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Mii Gunner's first jab.
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OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 3 hitboxes, but due to a glitch, they also apply to the ID 2 hitbox.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.7% 0   Forward 22 18 0   1.8 top 0.0 7.5 6.5 1.5× 1.0× 0%               Punch   All All             +1 frame
2 0 0 1.7% 0   Forward 22 18 0   1.8 top 0.0 7.5 9.0 1.5× 1.0× 0%               Punch   All All            
1 0 0 1.7% 0   Forward 20 15 0   2.0 top 0.0 7.5 11.5 1.5× 1.0× 0%               Punch   Fighter only All             +1 frame
3 0 0 1.7% 0   Forward 20 15 0   2.0 top 0.0 7.5 11.5 1.5× 1.0× 0%               Punch   All All             +1 frame

TimingEdit

Hitboxes 5-6
Continuability window 8-30
Consecutive jab frame 10
Interruptible 26
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible