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Mii Brawler (SSBU)/Back aerial

< Mii Brawler (SSBU)
Revision as of 01:55, July 14, 2021 by FireThePyro (talk | contribs) (Removed competitive expertise marker.)
Hitbox visualization for Mii Brawler's back aerial
Hitbox visualization showing Mii Brawler's back aerial.

Overview

Mii Brawler sticks his leg out to deliver a powerful kick. While it is only active for a few frames, it has no weak hitbox, staying consistent throughout the duration of the move. Due to Mii Brawler's notably high vertical airspeed, he is capable of quickly rising or rapidly falling to catch an opponent's option, especially if they're near ledge where their options are more heavily restricted. In addition, Brawler can kill confirm into Back Aerial using a weak Neutral Aerial and Attack Cancelling into it around 110%. While the move is most often used to kill opponents near ledge, it also has uses as a combo tool and damage-dealing move, as it deals the second-most damage out of Brawlers aerials, only behind Down Aerial, and is usable in many true combos, such as Down-Tilt to Attack Cancel Back Aerial, or Down Throw to turnaround Full-Hop Back Aerial. In addition, using the move on a grounded opponent at a low-enough percent to where they do not get launched can lead into a grab or dash attack, though the timing window for connecting a follow-up is tight.

This move can be auto-cancelled out of a short hop, if buffered.

Update History

  2.0.0

  •   Back aerial has less landing lag.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 10 105 0   4.7 kneer 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 10 105 0   4.3 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initital autocancel 1
Hitboxes 7-9
Ending autocancel 28-
Interruptible 40
Animation length 62
                                                                                                                           
                                                                                                                           

Landing lag

Interruptible 12
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible