Hitbox visualization showing Mewtwo's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 1.6% 0   Standard 20 100 30   2.5 top 0.0 11.0 4.1 0.6× 1.0× 0%               Electric   All All            
1 0 0 1.6% 0   Standard 20 100 30   2.5 top 0.0 11.0 -6.1 0.6× 1.0× 0%               Electric   All All            
2 0 0 1.6% 0   Standard 20 100 60   2.5 top 0.0 2.0 4.1 0.6× 1.0× 0%               Electric   All All            
3 0 0 1.6% 0   Standard 20 100 60   2.5 top 0.0 2.0 -6.1 0.6× 1.0× 0%               Electric   All All            
Hit 6
0 0 0 4.0% 0   Standard 40 110 0   13.5 top 0.0 7.0 -2.0 1.2× 1.0× 0%               Electric   All All            

Timing

Attack

Hits 1-5 7-8, 11-12, 15-16, 19-20, 23-24
Hit 6 27-28
Ending autocancel 46-
Interruptible 50
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lag

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible