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Mewtwo (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MewtwoDTilt.gif|thumb|270px|Hitbox visualization showing Mewtwo's down tilt.]]
[[File:MewtwoDTilt.gif|thumb|270px|Hitbox visualization showing Mewtwo's down tilt.]]
{{technical data}}
 
==Overview==
==Overview==
Rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character.
Rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=5%
|angle=80
|bk=60
|ks=82
|fkv=0
|r=4.3
|bn=1003
|type=Tail
|sdi=1.0
|sfx=Punch
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=4.5%
|angle=70
|bk=65
|ks=84
|fkv=0
|r=3.8
|bn=1005
|xpos=1.0
|type=Tail
|sdi=1.0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=4%
|angle=60
|bk=60
|ks=70
|fkv=0
|r=3.2
|bn=1007
|type=Tail
|sdi=1.0
|sfx=Punch
|slvl=S
}}
|}


==Timing==
==Timing==

Revision as of 17:08, May 19, 2021

Hitbox visualization showing Mewtwo's down tilt.

Overview

Rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon80.png 60 82 0 4.3 1003 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 4.5% 0 AngleIcon70.png 65 84 0 3.8 1005 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 4% 0 AngleIcon60.png 60 70 0 3.2 1007 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 6-7
Interruptible 21
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible