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Meta Knight (SSB4)/Up smash: Difference between revisions

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(Undid edit by Serpent King: http://opensa.dantarion.com/s4/mastercore3/dump/160/metaknight (This applies to the rest of his moves).)
 
(9 intermediate revisions by 8 users not shown)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightUpSmash.gif|thumb|270px|Hitbox visualization showing Meta Knight's up smash.]]
{{technical data}}
{{technical data}}


==Overview==
==Overview==
Meta Knight slashes above him in an arc three times. Hitting on frame 8, this move is quick and long-ranged. Despite being the least-damaging up smash in the game, it is an overall effective KOing option, due to its high base knockback and very high growth. Contrary to ''[[Brawl]]'', it is one of Meta Knight's more commonly seen moves in competitive play, as it combos easily off a dash attack or down throw at low percentages, and sets up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents.
Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in ''[[Brawl]]'', it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like {{SSB4|Kirby}} and {{SSB4|Pikachu}}.


==Hitboxes==
==Hitboxes==
Line 10: Line 11:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=3%
|damage={{ChargedSmashDmgSSB4|3}}
|sd=0
|sd=0
|angle=365
|angle=365
Line 17: Line 18:
|fkv=20
|fkv=20
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=20.0
|ypos=20.0
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=3%
|damage={{ChargedSmashDmgSSB4|3}}
|sd=0
|sd=0
|angle=135
|angle=135
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|fkv=25
|fkv=25
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=16.0
|ypos=16.0
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=3%
|damage={{ChargedSmashDmgSSB4|3}}
|sd=0
|sd=0
|angle=135
|angle=135
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|fkv=25
|fkv=25
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=16.0
|ypos=16.0
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=2%
|damage={{ChargedSmashDmgSSB4|2}}
|sd=0
|sd=0
|angle=365
|angle=365
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|fkv=20
|fkv=20
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=20.0
|ypos=20.0
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|effect=Slash
|effect=Slash
|clang=t
|clang=t
|slvl=S
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=2%
|damage={{ChargedSmashDmgSSB4|2}}
|sd=0
|sd=0
|angle=135
|angle=135
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|fkv=25
|fkv=25
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=16.0
|ypos=16.0
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|effect=Slash
|effect=Slash
|clang=t
|clang=t
|slvl=S
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=2%
|damage={{ChargedSmashDmgSSB4|2}}
|sd=0
|sd=0
|angle=135
|angle=135
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|fkv=25
|fkv=25
|r=4.5
|r=4.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=16.0
|ypos=16.0
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|effect=Slash
|effect=Slash
|clang=t
|clang=t
|slvl=S
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=4%
|damage={{ChargedSmashDmgSSB4|4}}
|sd=0
|sd=0
|angle=85
|angle=85
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|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=17.0
|ypos=17.0
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|ff=2.0
|ff=2.0
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=4%
|damage={{ChargedSmashDmgSSB4|4}}
|sd=0
|sd=0
|angle=85
|angle=85
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|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=17.0
|ypos=17.0
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|ff=2.0
|ff=2.0
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=4%
|damage={{ChargedSmashDmgSSB4|4}}
|sd=0
|sd=0
|angle=90
|angle=90
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|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=20.0
|ypos=20.0
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|ff=2.0
|ff=2.0
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Slash
|sfx=Slash
}}
}}
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
|3-4
|-
!Hits 1-2
|8, 12
|-
|-
!Hitboxes
!Hit 3
|8, 12, 17
|17
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|colspan="3"|?
|71
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


 
{{MvSubNavMetaKnight|g=SSB4}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
{{MvSubNavMetaKnight}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Latest revision as of 12:47, August 20, 2021

Hitbox visualization showing Meta Knight's up smash.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like Kirby and Pikachu.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 Autolink angle (365) 30 100 20 4.5 0 0.0 20.0 -3.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3% 0 AngleIcon135.png 30 100 25 4.5 0 0.0 16.0 -10.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon135.png 30 100 25 4.5 0 0.0 16.0 8.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 2% 0 Autolink angle (365) 30 100 20 4.5 0 0.0 20.0 -3.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 2% 0 AngleIcon135.png 20 100 25 4.5 0 0.0 16.0 -10.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 2% 0 AngleIcon135.png 20 100 25 4.5 0 0.0 16.0 8.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3
0 0 4% 0 AngleIcon85.png 65 166 0 5.5 0 0.0 17.0 -10.2 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 4% 0 AngleIcon85.png 65 166 0 5.5 0 0.0 17.0 8.6 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 4% 0 AngleIcon90.png 65 166 0 6.0 0 0.0 20.0 -3.8 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Charges between 3-4
Hits 1-2 8, 12
Hit 3 17
Interruptible 50
Animation length 71
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible