SSB4 Icon.png

Meta Knight (SSB4)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Hitbox data transferred to the appropriate sub articles. Timing data completely removed because there is no possible way that it can be true as there are no continuation points.)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{technical data}}
{{technical data}}
[[File:MetaKnightForwardTiltWiiU.gif|thumb]]


==Overview==
==Overview==
Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 160%.  
Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 160%.  
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=68
|bk=8
|ks=88
|fkv=0
|r=3.5
|bn=?
|xpos=0.0
|ypos=7.4
|zpos=8.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=2%
|sd=0
|angle=85
|bk=8
|ks=88
|fkv=0
|r=3.5
|bn=?
|xpos=0.0
|ypos=5.5
|zpos=13.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|24}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=60
|bk=8
|ks=88
|fkv=0
|r=3.5
|bn=?
|xpos=0.0
|ypos=6.0
|zpos=8.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=2%
|sd=0
|angle=80
|bk=8
|ks=88
|fkv=0
|r=3.5
|bn=?
|xpos=0.0
|ypos=4.0
|zpos=16.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{HitboxTableTitle|Hit 3|24}}
{{SSB4HitboxTableRow
|id=0
|damage=4%
|sd=0
|angle=361
|bk=80
|ks=107
|fkv=0
|r=6.0
|bn=?
|xpos=0.0
|ypos=15.0
|zpos=8.0
|ff=2.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=4%
|sd=0
|angle=361
|bk=80
|ks=107
|fkv=0
|r=5.0
|bn=?
|xpos=0.0
|ypos=7.2
|zpos=14.0
|ff=2.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
|}
==Timing==
{|class="wikitable"
! !! Hit 1 !! Hit 2 !! Hit 3
|-
!Hitboxes
|6||2||2
|-
!Interruptible
|26||28||31
|-
!Animation length
|colspan="3"|?
|}
'''Hit 1'''
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
'''Hit 2'''
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
'''Hit 3'''
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMetaKnight}}
{{MvSubNavMetaKnight}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Revision as of 19:43, December 20, 2017

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 160%.