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Meta Knight (SSB4)/Dash attack: Difference between revisions

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==Overview==
==Overview==
Meta Knight does a running kick. This move has low-start-up and endlag, a slightly disjointed hitbox, lasts long, and covers a good distance, making it a relatively safe move, and one of Meta Knight's only approach options. It sends opponents at a vertical trajectory, setting up combos. At low percents, it can lead into any aerial, an up smash, up tilt, and Mach Tornado. And even at KO percents, it links reliably into Shuttle Loop, giving him an excellent kill-confirm. Bewteen 25 and 35%, it can chain into five or six up aerials, before finishing with Shuttle Loop, KOing most characters at 60%.  
Meta Knight does a running kick. For a dash attack, this move has high speed. It additionally has vertical knockback, having the same follow-ups down throw has. A defining part of his current metagame, this attack leaves the opponent wide open to attacks.
 
==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|sd=0
|angle=60
|bk=70
|ks=90
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=M
|sfx=Kick
}}
{{SSB4HitboxTableRow
|id=1
|damage=6%
|sd=0
|angle=70
|bk=70
|ks=90
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=M
|sfx=Kick
}}
{{SSB4HitboxTableRow
|id=2
|damage=5%
|sd=0
|angle=80
|bk=70
|ks=90
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Hitboxes
|-  
|7-11
|Attack || 6%(early), 5%(late) || 60/70/80° || 70 || 90 || — || Normal || ?
|-
!Interruptible
|32
|-
!Animation length
|?
|}
|}


{{MvSubNavMetaKnight|g=SSB4}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
{{MvSubNavMetaKnight}}
[[Category:Meta Knight (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Revision as of 17:06, November 27, 2015

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Overview

Meta Knight does a running kick. For a dash attack, this move has high speed. It additionally has vertical knockback, having the same follow-ups down throw has. A defining part of his current metagame, this attack leaves the opponent wide open to attacks.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon60.png 70 90 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 AngleIcon70.png 70 90 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 AngleIcon80.png 70 90 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 7-11
Interruptible 32
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible