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Marth (SSBM)/Side special

Angle comparison of Dancing Blade’s first slash hitboxes.
Angle comparison of Dancing Blade’s second slash (side) hitboxes.
Illustration of the recovery aid Dancing Blade provides even after the semi-jump has been used up.

Overview

Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good memorization of the timing windows.

The first hit of the move has pseudo-jump properties and even with subsequent uses will lower Marth's falling speed in the air, which is useful for recovery, as it gives a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Slash 1 [303]
0 0 4 0   55 25 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 4 0   55 25 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 4 0   55 25 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 4 0   55 25 0 2.3436 25 0.0 0.0 0.0             Slash
Slash 2 (high) [304]
0 0 5 0   30 40 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 5 0   60 40 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 5 0   70 40 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 5 0   85 40 0 2.3436 25 0.0 0.0 0.0             Slash
Slash 2 (low) [305]
0 0 5 0   16 100 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 5 0   16 100 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 5 0   16 100 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 5 0   16 100 0 2.3436 25 0.0 0.0 0.0             Slash
Slash 3 (high) [306]
0 0 6 0   60 60 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 6 0   60 60 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 6 0   60 60 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 6 0   60 60 0 2.3436 25 0.0 0.0 0.0             Slash
Slash 3 (side) [307]
0 0 10 0   0 160 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 10 0   0 160 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 10 0   0 160 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 10 0   0 ̂160 0 2.3436 25 0.0 0.0 0.0             Slash
Slash 3 (low) [308]
0 0 12 0   50 100 0 3.906 76 0.7812 0.0 0.0             Kick
1 0 12 0   50 100 0 3.1248 76 5.859 0.0 0.0             Kick
2 0 12 0   50 100 0 3.1248 71 0.0 0.0 0.0             Kick
3 0 12 0   50 100 0 2.3436 25 0.0 0.0 0.0             Kick

Timing

Slash 1 [303]

Hitboxes 6-8
Continuable 7-25
Animation length 29
                                                         
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 2 (up) [304]

Hitboxes 12-15
Continuable 16-31
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 2 (side) [305]

Hitboxes 14-16
Continuable 16-32
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (up) [306]

Hitboxes 13-17
Continuable 17-37
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (side) [307]

Hitboxes 11-14
Continuable 15-36
Animation length 46
                                                                                           
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (down) [308]

Hitboxes 15-18
Continuable 18-34
Animation length 46
                                                                                           
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 4

Gallery

  First hit Second hit Third hit Fourth hit
Up        
Side        
Down      

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